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Ets2 car mod
Ets2 car mod




Slow vehicles can be seen with low density in traffic only in roads with 1x1 lanes and with higher density on country roads Semaphore cycle was improved to match with increased traffic density (yellow duration after green is also increased you don’t need an additional mod for this) from 1.38 1x2 and 2x1 roads have longer green for 2 lanes roads vs the one lane road within the same crossroad Speed limits for existent Ai vehicles is not affected, my mod only changes speed limits for emergency, motorcycles and sport cars Other characteristics of my Real Traffic Density mod It's the only traffic mod which managed to keep low traffic and minimal issues on merging to motorways at very good density overal Ai cannot drive faster than their limit set in their files, therefore this rule won’t really apply to trucks but rather for cars which keeps things very realistic Other Ai can also break the speed limit at random basis with a certain value, up to 35% of the speed limit. My traffic mod is also the only mod which brings a separate speed class for emergency vehicles and also for motorcycles and sport cars, which will drive with increased speed wherever possible (speed limit is not given by road signs).

ets2 car mod

These vehicles will therefore spawn following their rules, regardless the numbers of packs used. It’s the only traffic mod which added motorcycles, sport and classic cars as separate type of vehicles (available of course if you use these packs). Why my Real Traffic Density mod is an unique traffic mod?

ets2 car mod

Correct spawn numbers also offer a correct spawn ratio cars vs trucks vs other types of vehicles, again according to real life The density follows real graphic charts the whole day long with peak at rush hours and reduced at night, according also to the type of the road, size of the cities, etc. Why my Real Traffic Density mod is better than other traffic mods?īecause my mod uses rational spawn numbers according to the game’s limits checked personally in hours of testing the numbers used at rush hours are +/- the maximum that the game can handle. FPS is also very much affected with g_traffic You could consider also increasing g_traffic value, however this command will multiply all numbers and create therefore even smaller differences between day/night of between different type of roads.

ets2 car mod ets2 car mod

A report is on-going and a reply from SCS is still to be recieved) (link not working because I am permanently banned on SCS forum and all my topics have been abusively removed. You can see on the official page of my mod on scs forum a chart comparison between SCS traffic and my traffic. Welcome to the official page of my ETS2 Real Traffic Density modĮverybody knows that the default traffic is very basic with very low density with minor differences day/night or type of roads.






Ets2 car mod